
- #TALES OF ZESTIRIA SOREY MYSTIC ARTE PS4#
- #TALES OF ZESTIRIA SOREY MYSTIC ARTE SERIES#
- #TALES OF ZESTIRIA SOREY MYSTIC ARTE WINDOWS#
Motoi Sakuraba’s melancholic piano themes often left me questioning my resolve, yet it is Go Shiina’s return that steals the show. Zestiria’s gorgeous soundscape relishes in a beautiful symphony that immerses you entirely in the adventure. The soundtrack does marvels for exploration. Despite this, I was still awestruck whenever I headed to my next destination.
#TALES OF ZESTIRIA SOREY MYSTIC ARTE PS4#
It’s clear Zestiria never stretches the PS4 to its limits, which is a real shame. Furthermore, when enemies are far away, their frame rate drops and animations look clunky. However, one thing sorely missing is enemies - maps feel empty as beasts are spread so far out that it takes a good while to reach them. Bolstered by clean, sharp graphics and wonderful art direction, field maps never felt repetitive and I spent hours foraging for herbs and discoveries just so I could stay. The continent of Glenwood is crammed with colourful and vibrant vistas that stretch for miles. I may not rank this cast among my favourites due to some of the humor not being to my taste, but they still trump most other RPG rivals with their chatter - I believe I understood every single member and experienced each step of the journey with them surely this is a hallmark of a great party.ĭue to its expansive overworld, travel in Zestiria feels the most grand out of the entire series, and marks a refreshing change from more recent entries. Such clear bursts of personality enable players to build emotional attachments to each companion.
#TALES OF ZESTIRIA SOREY MYSTIC ARTE WINDOWS#
Enemy descriptions act as windows to the characters’ mindsets - from Rose’s fear of spiders to Edna’s blunt dismissal of her adversaries, they’re joyous to read. Sorey and Mikleo’s geek-out sessions are adorable Lailah the fire-Seraph will have you in fits over her terrible puns and Earth-Seraph Edna is my favourite companion as she steals each scene through sardonic humor and challenges Jade Curtiss’ own repertoire of hilarity. Given the predictable plot, they help maintain interest through their distinctive traits and group camaraderie. Namco once again introduces another strong cast to the series. Standout moments are rare, but whenever key scenes occurred I felt compelled to watch and experience them. Increased tension allowed me to understand the consequences of my journey and appreciate the experiences of my companions. The outbreak of war against the hellions truly kickstarts the narrative and evens out the initially slow pacing. However, the game has enough enjoyable elements for players to love - for instance, dragons have a unique origin linked to malevolence. Zestiria also suffers from some lacklustre villains who barely get any screentime. Sorey’s adventure is nothing new for Tales, with a typical focus on the ties of friendship and the savior of mankind, all recycled from previous entries.

He must rid the world of “malevolence,” an evil produced from the negative emotions of humans and Seraphim alike, which transforms into monsters called hellions. The two leave their home after saving the knight Alisha and embark on a quest which sees Sorey become the Shephard, the fabled savior of the land. Zestiria begins with the human Sorey and his Seraph best-friend Mikleo.
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Though some tweaks and additions work better than others, overall there is much for diehard fans to enjoy. Marking a thematic return to the series’ roots, Zestiria wants to recapture the feel of older titles whilst introducing new elements. So on the cusp of Tales’ 20th anniversary, Tales of Zestiria hopes to remedy this situation. As a huge fan, I’ve found it to be one of the most enjoyable and consistent lately many feel Bandai Namco have lost their touch by compromising certain elements to meet release dates.
#TALES OF ZESTIRIA SOREY MYSTIC ARTE SERIES#
The Tales series is well known for its exciting battles, quirky casts, and anime charm.
